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‘Twelve Minutes’ Review: A Fascinating, Frustrating Point-and-Click Narrative of Love, Loss, and Lies

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‘Twelve Minutes’ Review: A Fascinating, Frustrating Point-and-Click Narrative of Love, Loss, and Lies

Twelve Minutes has been a fascinating little indie game since it was first introduced. Created by gaming industry veteran and 3D artist Luis Antonio, backed by Annapurna Interactive, and featuring the voice talents of James McAvoy, Daisy Ridley, and Willem Dafoe, there’s a lot to recommend right out of the gate.

It’s a point-and-click narrative game, for starters. On the genre side of things, it’s part sci-fi timeloop, part mystery-thriller, and part romantic drama. That’s a lot to pack into a relatively stripped-down game free of frills, especially when you only get 12 minutes (at most) per loop to figure out what’s going on, but Twelve Minutes absolutely delivers on its premise.

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Without getting into too many spoilers, here’s what the new game, launching Thursday, August 19th, is officially all about:

You take the role of the husband, on what should be a romantic evening with your wife. The night turns into a nightmare when a police detective breaks into your home, accuses your wife of murder and beats you to death.

Only for you to find yourself immediately returned to the exact moment you opened the front door, stuck in a TWELVE-MINUTE time loop, doomed to relive the same terror again and again…

Unless you can find a way to use the knowledge of what’s coming to change the outcome and break the loop.

An interactive narrative that blends the dream-like suspense of THE SHINING with the claustrophobia of REAR WINDOW and the fragmented structure of MEMENTO.

Check out a link to the recently revealed launch trailer for Twelve Minutes here before diving into my spoiler-free review below:

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RELATED: ‘Twelve Minutes’ Launch Trailer Builds Anticipation for Time-Loop Thriller Game Ahead of ReleaseTo give away the story beats, beyond those introduced in the trailers and synopsis, is to give away the whole experience of the game itself, so we obviously won’t be doing that here. What I’ll talk about instead is the feelings you get from experiencing the narrative.

Equally fascinating and frustrating, Twelve Minutes uses both relationship tropes and time-travel mechanics to peel back the layers of the unfolding mystery, 12 minutes at a time. Most of your loops will be a lot shorter than that; they felt that way for me, at least. A couple of rounds through the story and you’ll refine your movement a bit, make your dialogue choices and order of events more efficient, and maybe even make some decisions that you would never, ever do in real life. Why? Because time will reset, wiping the slate clean, but your memory (and your soul) will be forever stained with what you’ve witnessed and what you’ve done.


For starters, however, I’d encourage players to explore as much as possible and experiment with what you find in you and your wife’s small one-bedroom apartment. Classic point-and-click mechanics like combining items, examining things you find in the environment, and presenting them to different people at different times all exist here; the right combination of all of the above might just open up a new dialogue tree or reveal a new clue that will help you take another step forward towards solving the mystery. Sure, sometimes doing silly things (which I won’t mention here but you’ll know them when you try them) will lead to silly outcomes that don’t seem to affect the game at all. Other times, they’re essential moves if you want to progress in the game, even if you hate yourself for doing so.


Let’s take one major plot reveal as an example. Without spoiling what it is, there are likely three different ways you can discover it: Blind luck, an incredibly thorough examination of your surroundings in a limited amount of time, or by making one of the toughest decisions you could ever make as a playable character. Is that all vague enough for you? I hope so. Because when you discover “That Thing” that helps all the other pieces of the story start to slot into place (while spawning a lot more questions in the process), I hope you’ll appreciate the numerous ways you could have reached that point … and I hope you chose better than I did.

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Some frustrating bugs do exist in this very lean-and-mean indie game. Visual goofs like characters clipping through each other and their environment are on the low-impact side of things (and are often kind of funny, darkly so at times), while misclicks due to pixel-sized interactive points or incomplete/interrupted actions thanks to the order of operations can be loop-killers. These frustrations ease with time and experience playing Twelve Minutes, but a wasted run is a real hair-puller when you’re trying to balance multiple variables while grasping in the dark as for what works, what doesn’t, and what’s a meaningless manuever. You can also perform the exact same order of things multiple times in a row and get a different outcome, depending on the exact moment you click or the precise positioning of an NPC. Sure, it’s frustrating, but the fascinating nature of Twelve Minutes‘ layered story more than makes up for it.


I had a chance to play exactly one loop’s worth of the game back during Tribeca Games, so I had a bit of cheat intel coming into my full playthrough. It helped. A little. Ultimately it didn’t matter much. Five hours into the game, I’m just as fascinated and frustrated as ever, but not much closer to actually “solving” the mystery and “finishing” the narrative. What I’ve seen so far makes me want to keep playing to find out, even if my blood pressure skyrockets in the process and my soul gets a little more scar tissue each time I watch “The Thing” happen. Luckily, gamers around the world will be able to check out Twelve Minutes for themselves starting tomorrow, so I can luxuriate in the shared frustrations and (hopefully) fascination that the game has to offer. It’s an experience that’s absolutely worth your time, attention, and hard-earned dollars.


KEEP READING: Exclusive Video: Go Behind the Scenes of ‘Twelve Minutes’ With Actors James McAvoy, Daisy Ridley, and Willem Dafoe

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Bullet Train Review: A Wickedly Funny, High-Octane Thrill Ride

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Bullet Train Review: A Wickedly Funny, High-Octane Thrill Ride

Brad Pitt leads a wickedly funny ensemble in a high-octane actioner loaded with twists. Adapted from the 2010 Japanese novel by Kōtarō Isaka, Bullet Train has a bevy of disparate assassins manipulated by a mysterious criminal mastermind. Stuntman turned action director, David Leitch (John Wick, Atomic Blonde), stays true to form with unrelenting bloody and flamboyant violence. The codenamed characters get downright verbose before beating, stabbing, and shooting each other to bits. The loquacious banter tends to run long, but the narrative always bounces back with sharp reveals. Strap in for a helluva ride.

Ladybug (Pitt) boards the overnight bullet train to Tokyo with a newfound sense of self. He’s chock-full of philosophy after recovering from a near fatal ambush. Ladybug ignores his unseen handler’s advice to take a gun. Surely any issues can be resolved peacefully. The job seems straightforward enough. Steal a briefcase with a sticker and exit at the next stop.

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Also on board are Lemon (Brian Tyree Henry) and Tangerine (Aaron Taylor-Johnson), ruthless “twins” known for their brutal methods. Lemon is obsessed with the British children’s show “Thomas & Friends”. He reads people by comparing them to the anthropomorphized trains. The twins are escorting the previously kidnapped son (Logan Lerman) of a powerful gangster, the White Death (Michael Shannon).

None of the hired guns are aware of the Father, aka Yuichi Kimura’s (Andrew Koji), mission. He’s out for vengeance but foolishly runs into a deceptive figure. The Prince (Joey King) has a score to settle with the White Death. Meanwhile, the Wolf (Bad Bunny) joins the fray after his truly horrific Mexican wedding. He’s also ready for serious comeuppance. Ladybug quickly realizes they’re all unwitting pawns in a dangerous game. Someone has packed the train with killers for an unknown purpose. He desperately wants to get off but can’t seem to escape the carnage.


Related: I Love My Dad Review: Patton Oswalt’s Delightfully Cringeworthy Catfishing Comedy

Cast of Bullet Train

Bullet Train introduces the cast with splashy entrances that flashes back to their dark pasts. The murderous montages are informative but don’t fill in every gap. The script doles out more critical information as the bodies pile up. Alliances bounce back and forth as everyone wonders who’s actually pulling the strings. The whodunit element works well as the audience becomes embroiled in a series of betrayals. You don’t have a sense of the plot’s true trajectory until the third act. The film builds to a showdown that delivers a huge action payoff.

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Bullet Train has complex characters that each contribute slices of devilish humor. Brad Pitt preaching self-help and understanding is an effective gag throughout. Brian Tyree Henry’s constant comparisons to Thomas & Friends aren’t as comical but play an important role in the story. There are a lot of moving parts. Leitch, who worked as Pitt’s stunt double for years, is clearly fond of his players. He gives everyone a chance to babble incessantly. I would have trimmed the dialogue to be more incisive.


The action scenes are worth the price of admission. Leitch has a great eye for mixing stylized set pieces with intimate fights. He knows when to go big and small. You never feel let down by his pacing. There’s always the right amount of adrenaline to keep your pulse pumping. Bullet Train is another feather in a skilled filmmaker’s cap. Watch out for A-list cameos and a mid-credits scene.

Bullet Train is a production of Columbia Pictures, Fuqua Films, and 87North Productions. It will be released theatrically on August 5th from Sony Pictures.

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Bullet Train Review: Brad Pitt Has A Blast In The Silly And Badass Action Comedy

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Bullet Train Review: Brad Pitt Has A Blast In The Silly And Badass Action Comedy

If orchestrated properly, with adjusted stakes, tone, and atmosphere, there can be a beautiful, symbiotic relationship between intense action and comedy. A hero pulling off a rapid and vicious series of blows against an opponent can be savage and dramatic in one context, but it can also be so deliriously awesome that an audience’s first reaction is to laugh. Fast paced martial arts can be used for wonderful physical humor (see: the legendary career of Jackie Chan), and the best examples provide dual layers of entertainment: you marvel at the skill in all the ass-kicking, and cackle at the creativity in the choreography.

This is a sweet spot that filmmaker David Leitch knows well. After peppering funny moments in John Wick and Atomic Blonde at the start of his directorial career, he brilliantly utilized the action/comedy weapon that is Ryan Reynolds in Deadpool 2, and crafted some excellent physicality with the unique styles of Dwayne Johnson and Jason Statham in Fast & Furious Presents: Hobbs & Shaw. His latest, Bullet Train, is another effort that takes aim at that particular tonal target, this time with his most expansive ensemble yet, and it’s another success. With a sensibility that could be described as early Guy Ritchie with more specific action focus, it’s a movie that is both silly and skilled and inspires its primary star in particular to do energetic and engaging work.

Based on the novel Maria Beetle by Kōtarō Isaka, the film weaves multiple narrative threads through the cars of the titular bullet train as it speeds through the country of Japan – all of the protagonists being killers with their own particular reason and motivation for being aboard. Ladybug (Brad Pitt), for example, is a hired gun who has been tasked by his handler (Sandra Bullock) to perform what sounds like a simple job: find a briefcase marked with a train sticker and steal it. What he doesn’t know, though, is that said briefcase belongs to a pair of British hit men named Lemon (Brian Tyree Henry) and Tangerine (Aaron Taylor-Johnson), and that the contents include the recovered ransom for the kidnapped son (Logan Lerman) of a powerful crime lord known as The White Death.

Meanwhile, Kimura a.k.a. The Father (Andrew Koji) is on the bullet train because he is on a mission of vengeance – hunting down the person responsible for nearly killing his son by pushing the boy off of a building. What he doesn’t expect is that the individual he is looking for is a young woman identified as The Prince (Joey King), and that she has purposefully gotten him on the high speed rail with the intention of forcing him to execute an assassination attempt.

And while five killers sharing the space would be enough for most movies, Bullet Train actually has even more that pop in and surprise throughout the film’s runtime – and their roles are worth keeping as a secret pre-release.

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Bullet Train has a chaotic storyline, but the pieces properly connect as a fun puzzle.

Narratively speaking, Bullet Train is a messy movie to put together, as focus briskly ping-pongs between the different players, but everything stays in harmony as the film persistently finds ways to build on each protagonist’s arc. This is particularly cool later in the movie as different characters are drawn together from individual angles and instant conflict is generated from their simple interaction.

The film is at its best when it keeps things simple, but it does let things go off the rails at times (if you’ll pardon the pun). This is especially true as it gets into the third act and it tries to pull off stunts like one of the leads leaping from a platform on to the back of the train as it leaves a station; it’s both a problem for the “rules” of the universe and in its strained use of visual effects. The movie also frequently tries to get a bit too cute and Tarantino-esque with what are admittedly familiar-but-not-quite-stock characters – the most prominent example being an ongoing and quickly tiresome gag with Lemon explaining that he understands people through the lens of Thomas The Tank Engine.

Primarily, though, it’s a movie that is able to generate its entertainment with engaging and quippy dynamics between the members of the ensemble, both when they are talking out their issues and trying to kill one another.

David Leitch puts a lot of exciting and weird fights in a confined space, and is at its best when working with a “less is more” philosophy.

Coming from a stunt background, both as a performer and a coordinator, David Leitch’s bread and butter remains deftly and specifically choreographed action sequences, and Bullet Train proves to be a terrific challenge and opportunity for his skills. Regardless of where you are in the titular transport, space is not a luxury, and the best fights in the movie are those that are being fought only between the characters, but against the limitations provided by the location.

There are guns, knives and explosives in the mix, but Bullet Train also has some terrific “found item” moments that add spice and humor to the various showdowns, whether it’s a pocketed cell phone saving a character’s life from a blade, a laptop making for a solid cudgel, a water bottle making for a useful projectile, or a venomous snake showing up at a perfect moment.

Once again we see David Leitch work a special magic turning dramatic and comedic actors into badasses with slick and stylish moves, and while everyone shows off some terrific skills, it’s very much the Brad Pitt show at the end of the day.

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Brad Pitt’s joy in the role of Ladybug is palpable.

At the nexus of everything good in Bullet Train is Brad Pitt, who very clearly had a blast reuniting with David Leitch (who performed the actor’s stunts in films including Fight Club, The Mexican, Mr. And Mrs. Smith and Troy). He’s a joy to watch in action not just because of the talented craft he demonstrates in his physicality, but how he channels the psychology of the character. As we meet him, Ladybug is reluctantly getting back into his business following a number of important breakthroughs with his therapist, and Pitt does a fantastic job conveying that he doesn’t ever want to choose violence as a first answer – both via verbal pleas and defense-heavy moves. Action/comedy is a genre he should revisit a lot more often.

Bullet Train doesn’t aim to revolutionize hitman movies, but instead plays with a tongue-in-cheek vibe that lets you recognize the tropes and appreciate how the film plays with them. It’s a slick/goofy action movie that is both contained and wild, and a satisfying late summer release.

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Luck Review: A Spectacular Debut Film from Skydance Animation

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Luck Review: A Spectacular Debut Film from Skydance Animation

The world’s unluckiest woman enters a magical land to change the fortunes of a fellow orphan. Luck will make you smile and possibly shed a few tears. The big-budget, CGI animated fantasy shines a spotlight on needy children while telling a truly original story. An assortment of lucky critters and creatures dazzle in a spectacular setting. The highly imaginative narrative gives age-old superstitions a dynamic new spin. Luck is a brilliant first film from Skydance Animation.

Sam Greenfield (Eva Noblezada) reaches her eighteenth birthday with trepidation. She’s finally aged out of the foster care system. Sam never found her “forever family”. She spent her entire life living in orphanages. It doesn’t help that Sam has the worst luck. Everything she does or touches ends in abject disaster. Her only thoughts are for young Hazel (Adelynn Spoon), Sam’s roommate at the girls home. Sam has been set up with a job and tiny apartment. She has to stay in school and employed to remain housed.

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Sam’s first day at Marv’s (Lil Rel Howery) floral shop goes exactly as expected. She sadly eats dinner sitting on a sidewalk. Sam learns that Hazel’s weekend trip with a foster family was canceled. She gives half of her sandwich to a curious black cat. It scampers away but leaves a strange penny behind.

The following day is a revelation. Sam’s lucky penny changes everything. Her ecstatic mood sours when she loses the penny in spectacular fashion. Stewing on the sidewalk, Sam’s surprised when the black cat returns. She’s astonished when Bob (Simon Pegg) asks for his penny. The “travel penny” is the only way a creature from the Land of the Luck stays safe in the human world. She follows an unnerved Bob back through the portal to the Land of Luck. Sam has to find another lucky penny to help Hazel. Bob reluctantly agrees, but they have to be careful. Misdeeds end up in banishment to Bad Luck.

Related: Bullet Train Review: A Wickedly Funny, High-Octaine Thrill Ride

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The Land of Luck

The Land of Luck is an absolute joy to behold. Leprechauns, cats, pigs, and rabbits, lucky creatures, are the bureaucrats tasked with spreading good fortune. Bringing Sam in such a place is a recipe for absolute chaos. Bob, and his leprechaun assistant Gerry’s (Colin O’Donoghue), efforts to contain Sam’s bad luck will have audiences in stitches. I’m still chuckling at Sam’s “Latvian leprechaun” disguise; their harebrained excuse for why she’s so much bigger than everyone else.

Luck’s serious themes are artfully addressed. Sam’s lonely childhood, and her desperate efforts to change Hazel’s, brings a melancholic touch to the narrative. The film reminds us to not take love and family for granted. Every kid deserves care, nurturing, and a safe place to grow. It shouldn’t take luck or chance for a child to find a “forever home”.

Insert sigh here. Recent headlines concerning John Lasseter (Toy Story, Cars) will undoubtedly cloud this film’s release. The genius storyteller and animator behind Pixar’s success left to head Skydance Animation after awful “Me Too” allegations. He’s brought his incredible talent to Luck, and it shows. This wonderful film deserves to be judged on its own merits. Sometimes we must divorce ourselves from art and the personality of the artist.

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Luck is a production of Skydance Animation and Apple Original Films. It will have an exclusive Apple TV+ premiere on August 5th.

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